How bouncy is the surface? A value of 0 will not bounce. A value of 1 will bounce without any loss of energy.
collider.bounciness = 1;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { collider.bounciness = 1; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: collider.bounciness = 1