Size that the occlusion area will have.
// Sets an Occlusion area of 10 units in x, 20 units in y and 30 units in z @script RequireComponent(OcclusionArea) transform.GetComponent(OcclusionArea).size = Vector3(10,20,30);
using UnityEngine; using System.Collections; [RequireComponent(typeof(OcclusionArea))] public class ExampleClass : MonoBehaviour { void Example() { transform.GetComponent<OcclusionArea>().size = new Vector3(10, 20, 30); } }
import UnityEngine import System.Collections [RequireComponent(typeof(OcclusionArea))] public class ExampleClass(MonoBehaviour): def Example() as void: transform.GetComponent[of OcclusionArea]().size = Vector3(10, 20, 30)