The type of NetworkStateSynchronization set for this network view.
It is your repsonsibility to ensure that NetworkView's across all machines use the same reliability method. Do not change state reliability on the fly after state synchronization has already happened.
function Awake () { // Start by switching state synch mode (before any networking is started). networkView.stateSynchronization = NetworkStateSynchronization.Unreliable; }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Awake() { networkView.stateSynchronization = NetworkStateSynchronization.Unreliable; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Awake() as void: networkView.stateSynchronization = NetworkStateSynchronization.Unreliable