Legacy Documentation: Version 4.5.0

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var owner: NetworkPlayer;
owner as NetworkPlayer

Description

The NetworkPlayer who owns this network view.

	function OnNetworkInstantiate (info : NetworkMessageInfo) {
		if (!networkView.isMine)
			Debug.Log("New object instantiated by " + networkView.owner);
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void OnNetworkInstantiate(NetworkMessageInfo info) {
        if (!networkView.isMine)
            Debug.Log("New object instantiated by " + networkView.owner);
        
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def OnNetworkInstantiate(info as NetworkMessageInfo) as void:
		if not networkView.isMine:
			Debug.Log(('New object instantiated by ' + networkView.owner))