Legacy Documentation: Version 4.5.0

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Network.SetSendingEnabled

static function SetSendingEnabled(group: int, enabled: bool): void;
static void SetSendingEnabled(int group, bool enabled);
static def SetSendingEnabled(group as int, enabled as bool) as void

Description

Enables or disables transmission of messages and RPC calls on a specific network group number.

This can be set when you know you are not sending anything useful to other clients, such as before you have loaded you level completely. The Network level loading page has an example of how to use this function.

static function SetSendingEnabled(player: NetworkPlayer, group: int, enabled: bool): void;
static void SetSendingEnabled(NetworkPlayer player, int group, bool enabled);
static def SetSendingEnabled(player as NetworkPlayer, group as int, enabled as bool) as void

Description

Enable or disable transmission of messages and RPC calls based on target network player as well as the network group.

When used on a client, the only NetworkPlayer possible is the server.