Legacy Documentation: Version 4.5.0

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Network.OnServerInitialized()

Description

Called on the server whenever a Network.InitializeServer was invoked and has completed.

	function OnServerInitialized() {
		Debug.Log("Server initialized and ready");
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void OnServerInitialized() {
        Debug.Log("Server initialized and ready");
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def OnServerInitialized() as void:
		Debug.Log('Server initialized and ready')