Legacy Documentation: Version 4.5.0

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Network.OnPlayerConnected(NetworkPlayer)

Description

Called on the server whenever a new player has successfully connected.

	private var playerCount: int = 0;
	function OnPlayerConnected(player: NetworkPlayer) {
		Debug.Log("Player " + playerCount++ + 
			      " connected from " + player.ipAddress + 
	              ":" + player.port);
		// Populate a data structure with player information ...
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    private int playerCount = 0;
    void OnPlayerConnected(NetworkPlayer player) {
        Debug.Log("Player " + playerCount++ + " connected from " + player.ipAddress + ":" + player.port);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	private playerCount as int = 0

	def OnPlayerConnected(player as NetworkPlayer) as void:
		Debug.Log(((((('Player ' + (playerCount++)) + ' connected from ') + player.ipAddress) + ':') + player.port))