Legacy Documentation: Version 4.5.0

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Network.OnFailedToConnect(NetworkConnectionError)

Description

Called on the client when a connection attempt fails for some reason.

The reason why it fails is passed in as a NetworkConnectionError enum.

	function OnFailedToConnect(error: NetworkConnectionError) {
		Debug.Log("Could not connect to server: "+ error);
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void OnFailedToConnect(NetworkConnectionError error) {
        Debug.Log("Could not connect to server: " + error);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def OnFailedToConnect(error as NetworkConnectionError) as void:
		Debug.Log(('Could not connect to server: ' + error))