Legacy Documentation: Version 4.5.0

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Pause(): void;
void Pause();
def Pause() as void

Description

Pauses playing the movie.

	// Assigns a movie texture to the current transform and pauses it immediately

var movTexture : MovieTexture;

function Start () { renderer.material.mainTexture = movTexture; movTexture.Pause(); }

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public MovieTexture movTexture;
    void Start() {
        renderer.material.mainTexture = movTexture;
        movTexture.Pause();
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public movTexture as MovieTexture

	def Start() as void:
		renderer.material.mainTexture = movTexture
		movTexture.Pause()