Legacy Documentation: Version 4.5.0

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MonoBehaviour.OnPlayerConnected(NetworkPlayer)

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Description

Called on the server whenever a new player has successfully connected.

	private var playerCount : int = 0;

function OnPlayerConnected(player: NetworkPlayer) { Debug.Log("Player " + playerCount + " connected from " + player.ipAddress + ":" + player.port); // Populate a data structure with player information ... }