Legacy Documentation: Version 4.5.0

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MonoBehaviour.OnMouseUpAsButton()

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Description

OnMouseUpAsButton is only called when the mouse is released over the same GUIElement or Collider as it was pressed.

See Also: OnMouseUp.

	// Loads the level named "SomeLevel" as a response
	// to the user clicking on the object

function OnMouseUpAsButton () { Application.LoadLevel ("SomeLevel"); }

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void OnMouseUpAsButton() {
        Application.LoadLevel("SomeLevel");
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def OnMouseUpAsButton() as void:
		Application.LoadLevel('SomeLevel')

This function is not called on objects that belong to Ignore Raycast layer.

OnMouseUpAsButton can be a co-routine, simply use the yield statement in the function. This event is sent to all scripts attached to the Collider or GUIElement.