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OnMouseExit is called when the mouse is not any longer over the GUIElement or Collider.
OnMouseExit balances out OnMouseEnter.
// Assigns a white color to the material // attached to this mesh.function OnMouseExit () { renderer.material.color = Color.white; }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void OnMouseExit() { renderer.material.color = Color.white; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def OnMouseExit() as void: renderer.material.color = Color.white
This function is not called on objects that belong to Ignore Raycast layer.
OnMouseExit can be a co-routine, simply use the yield statement in the function. This event is sent to all scripts attached to the Collider or GUIElement.