This function is called after a new level was loaded.
/level/ is the index of the level that was loaded.
Use the menu item File->Build Settings...
to see what scene the index refers to.
See Also: Application.LoadLevel.
// Prints "Woohoo" when level 13 is loaded. function OnLevelWasLoaded (level : int) { if (level == 13) { print ("Woohoo"); } }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void OnLevelWasLoaded(int level) { if (level == 13) print("Woohoo"); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def OnLevelWasLoaded(level as int) as void: if level == 13: print('Woohoo')
OnLevelWasLoaded can be a co-routine, simply use the yield statement in the function.