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Called on the client when the connection was lost or you disconnected from the server.
function OnDisconnectedFromServer (info : NetworkDisconnection) { Debug.Log("Disconnected from server: " + info); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void OnDisconnectedFromServer(NetworkDisconnection info) { Debug.Log("Disconnected from server: " + info); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def OnDisconnectedFromServer(info as NetworkDisconnection) as void: Debug.Log(('Disconnected from server: ' + info))