Legacy Documentation: Version 4.5.0

Script language:

  • JS
  • C#
  • Boo
Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

MeshCollider.smoothSphereCollisions

Switch to Manual
var smoothSphereCollisions: bool;
bool smoothSphereCollisions;
smoothSphereCollisions as bool

Description

Uses interpolated normals for sphere collisions instead of flat polygonal normals.

This smoothes out bumps for sphere's rolling over smooth surfaces. The downside is that rolling over steep corners can behave really strangely and appears like it is pulling the sphere in some direction.

	transform.collider.smoothSphereCollisions = true;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        transform.collider.smoothSphereCollisions = true;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		transform.collider.smoothSphereCollisions = true