The number of submeshes. Every material has a separate triangle list.
See Also: GetTriangles, SetTriangles.
function Start() { var mesh : Mesh = GetComponent(MeshFilter).mesh; Debug.Log("Submeshes: " + mesh.subMeshCount); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Start() { Mesh mesh = GetComponent<MeshFilter>().mesh; Debug.Log("Submeshes: " + mesh.subMeshCount); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Start() as void: mesh as Mesh = GetComponent[of MeshFilter]().mesh Debug.Log(('Submeshes: ' + mesh.subMeshCount))