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Get a named texture.
Many shaders use more than one texture. Use GetTexture to get the propertyName
texture.
Common texture names used by Unity's builtin shaders:
"_MainTex"
is the main diffuse texture. This can also be accessed via mainTexture property.
"_BumpMap"
is the normal map.
"_Cube"
is the reflection cubemap.
See Also: mainTexture property, SetTexture, Shader.PropertyToID.
function Start () { var tex : Texture = renderer.material.GetTexture ("_BumpMap"); if (tex) print ("My bumpmap is " + tex.name); else print ("I have no bumpmap!"); }