If enabled, the lines are defined in world space.
This means the object's position is ignored, and the lines are rendered around world origin.
// Creates a line renderer at the origin with 2 colors. function Start() { var lineRenderer : LineRenderer; lineRenderer = gameObject.AddComponent(LineRenderer); lineRenderer.useWorldSpace = false; lineRenderer.material = new Material (Shader.Find("Particles/Additive")); lineRenderer.SetColors(Color.red, Color.yellow); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Start() { LineRenderer lineRenderer; lineRenderer = gameObject.AddComponent<LineRenderer>(); lineRenderer.useWorldSpace = false; lineRenderer.material = new Material(Shader.Find("Particles/Additive")); lineRenderer.SetColors(Color.red, Color.yellow); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Start() as void: lineRenderer as LineRenderer lineRenderer = gameObject.AddComponent[of LineRenderer]() lineRenderer.useWorldSpace = false lineRenderer.material = Material(Shader.Find('Particles/Additive')) lineRenderer.SetColors(Color.red, Color.yellow)