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Shadow mapping bias.
See Also: shadows property.
light.shadowBias = 0.2;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { light.shadowBias = 0.2F; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: light.shadowBias = 0.2F