The flare asset to use for this light.
See Also: LensFlare.flare, Light component and flare asset.
// Expose a reference to a flare in the inspector var newFlare : Flare; // Assign the flare light.flare = newFlare;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public Flare newFlare; void Example() { light.flare = newFlare; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public newFlare as Flare def Example() as void: light.flare = newFlare