Legacy Documentation: Version 4.5.0

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var color: Color;
Color color;
color as Color

Description

The color of the flare.

This controls the color of some flare elements (the ones that have use light color enabled).

See Also: Lens flare component, flare assets.

	// Changes the color of the LensFlare (on a gray scale) from black to white.
	// More white when tr gets near the LensFlare, and darker when the transform goes away.
	// Remember that the color works on elements that have adlight color enabled.

var lf : LensFlare; var tr : Transform;

function Update() { var percentage : float = 1/Vector3.Distance(lf.transform.position, tr.position); lf.color = Color(percentage, percentage, percentage); }

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public LensFlare lf;
    public Transform tr;
    void Update() {
        float percentage = 1 / Vector3.Distance(lf.transform.position, tr.position);
        lf.color = new Color(percentage, percentage, percentage);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public lf as LensFlare

	public tr as Transform

	def Update() as void:
		percentage as float = (1 / Vector3.Distance(lf.transform.position, tr.position))
		lf.color = Color(percentage, percentage, percentage)