Legacy Documentation: Version 4.5.0

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var brightness: float;
float brightness;
brightness as float

Description

The strength of the flare.

This controls the size and brightness of the flare elements.

See Also: Lens flare component, flare assets.

	// Increments the strenght of the Lensflare lf when the Transform tr
	// gets closer to the Lens flare

var lf : LensFlare; var tr : Transform;

function Update() { lf.brightness = 1/Vector3.Distance(lf.transform.position, tr.position); }

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public LensFlare lf;
    public Transform tr;
    void Update() {
        lf.brightness = 1 / Vector3.Distance(lf.transform.position, tr.position);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public lf as LensFlare

	public tr as Transform

	def Update() as void:
		lf.brightness = (1 / Vector3.Distance(lf.transform.position, tr.position))