Legacy Documentation: Version 4.5.0

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Keyframe.time

var time: float;
float time;
time as float

Description

The time of the keyframe.

In a 2D graph you could think of this as the x-value.

See Also: value.

	var curve : AnimationCurve = AnimationCurve.Linear (0, 0, 5, 5);
	// Extract the time from the first keyframe of a curve
	Debug.Log(curve[0].time);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public AnimationCurve curve = AnimationCurve.Linear(0, 0, 5, 5);
    void Example() {
        Debug.Log(curve[0].time);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public curve as AnimationCurve = AnimationCurve.Linear(0, 0, 5, 5)

	def Example() as void:
		Debug.Log(curve[0].time)