The torque that needs to be applied for this joint to break.
The torque might come from collisions with other objects, forces applied with rigidbody.AddTorque or from other joints. See Also: Joint.OnJointBreak.
// Makes the joint break when a torque larger than 10 is applied hingeJoint.breakTorque = 10; // Makes the joint unbreakable hingeJoint.breakTorque = Mathf.Infinity;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { hingeJoint.breakTorque = 10; hingeJoint.breakTorque = Mathf.Infinity; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: hingeJoint.breakTorque = 10 hingeJoint.breakTorque = Mathf.Infinity