The Direction of the axis around which the body is constrained.
The Axis is defined in local space.
hingeJoint.axis = Vector3.up;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { hingeJoint.axis = Vector3.up; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: hingeJoint.axis = Vector3.up