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The friction of the cloth.
Must be between zero and one.
// Make the cloth slide on any surfacetransform.GetComponent(InteractiveCloth).friction = 0;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { transform.GetComponent<InteractiveCloth>().friction = 0; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: transform.GetComponent[of InteractiveCloth]().friction = 0