Legacy Documentation: Version 4.5.0

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var friction: float;
float friction;
friction as float

Description

The friction of the cloth.

Must be between zero and one.

	// Make the cloth slide on any surface

transform.GetComponent(InteractiveCloth).friction = 0;

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        transform.GetComponent<InteractiveCloth>().friction = 0;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		transform.GetComponent[of InteractiveCloth]().friction = 0