Legacy Documentation: Version 4.5.0

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HostData.passwordProtected

var passwordProtected: bool;
bool passwordProtected;
passwordProtected as bool

Description

Does the server require a password?

	// Requests info from the master server and prints
	// if each host requires password or not

function Start() { var hostData : HostData[] = MasterServer.PollHostList(); for(var element : HostData in hostData) { Debug.Log(element.gameName + " password protected: " + element.passwordProtected); } }

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Start() {
        HostData[] hostData = MasterServer.PollHostList();
        foreach (HostData element in hostData) {
            Debug.Log(element.gameName + " password protected: " + element.passwordProtected);
        }
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Start() as void:
		hostData as (HostData) = MasterServer.PollHostList()
		for element as HostData in hostData:
			Debug.Log(((element.gameName + ' password protected: ') + element.passwordProtected))