Legacy Documentation: Version 4.5.0

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HostData.passwordProtected

var passwordProtected: bool;

Description

Does the server require a password?

	// Requests info from the master server and prints
	// if each host requires password or not

function Start() { var hostData : HostData[] = MasterServer.PollHostList(); for(var element : HostData in hostData) { Debug.Log(element.gameName + " password protected: " + element.passwordProtected); } }