Legacy Documentation: Version 4.5.0

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var ip: string[];
string[] ip;
ip as string[]

Description

Server IP address.

	// Requests info from the master server and prints
	// the ip of each host.

function Start() { var hostData : HostData[] = MasterServer.PollHostList(); for(var element : HostData in hostData) { var tmpIp : String = ""; for(var i : int = 0; i < element.ip.Length; i++) { tmpIp = element.ip[i] + " "; } Debug.Log(element.gameName + " ip: " + tmpIp + ":" + element.port); } }

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Start() {
        HostData[] hostData = MasterServer.PollHostList();
        foreach (HostData element in hostData) {
            string tmpIp = "";
            int i = 0;
            while (i < element.ip.Length) {
                tmpIp = element.ip[i] + " ";
                i++;
            }
            Debug.Log(element.gameName + " ip: " + tmpIp + ":" + element.port);
        }
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Start() as void:
		hostData as (HostData) = MasterServer.PollHostList()
		for element as HostData in hostData:
			tmpIp as string = ''
			i as int = 0
			while i < element.ip.Length:
				tmpIp = (element.ip[i] + ' ')
				i++
			Debug.Log(((((element.gameName + ' ip: ') + tmpIp) + ':') + element.port))