Legacy Documentation: Version 4.5.0

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HostData.guid

var guid: string;
string guid;
guid as string

Description

The GUID of the host, needed when connecting with NAT punchthrough.

	// Requests info from the master server and prints
	// the GUID

function Start() { var hostData : HostData[] = MasterServer.PollHostList(); for(var element : HostData in hostData) { Debug.Log(element.gameName + " guid: " + element.guid + "\n"); } }

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Start() {
        HostData[] hostData = MasterServer.PollHostList();
        foreach (HostData element in hostData) {
            Debug.Log(element.gameName + " guid: " + element.guid + "\n");
        }
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Start() as void:
		hostData as (HostData) = MasterServer.PollHostList()
		for element as HostData in hostData:
			Debug.Log((((element.gameName + ' guid: ') + element.guid) + '\n'))