Legacy Documentation: Version 4.5.0

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GameObject.SampleAnimation

SampleAnimation(animation: AnimationClip, time: float): void;
void SampleAnimation(AnimationClip animation, float time);
def SampleAnimation(animation as AnimationClip, time as float) as void

Description

Samples an animation at a given time for any animated properties.

It is recommended to use the Animation interface instead for performance reasons. This will sample animation at the given time. Any component properties that are animated in the clip will be replaced with the sampled value. Most of the time you want to use Animation.Play instead. SampleAnimation is useful when you need to jump between frames in an unordered way or based on some special input.

See Also: Animation.

	// Plays an animation clip backwards by sampling it every frame.
	var clip : AnimationClip;
	function Update() {
		gameObject.SampleAnimation(clip, clip.length - Time.time);
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public AnimationClip clip;
    void Update() {
        gameObject.SampleAnimation(clip, clip.length - Time.time);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public clip as AnimationClip

	def Update() as void:
		gameObject.SampleAnimation(clip, (clip.length - Time.time))