type | Type of component to find. |
Finds component in the parent.
Recurses upwards till it finds a valid component. Returns null if no component found.
// Disable the spring of the first HingeJoint component // found on any parent object.var hinge : HingeJoint; hinge = gameObject.GetComponentInParent(HingeJoint); hinge.useSpring = false;
Finds component in the parent.
Recurses upwards till it finds a valid component. Returns null if no component found.