Legacy Documentation: Version 4.5.0

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GameObject.GetComponentInChildren

GetComponentInChildren(type: Type): Component;
Component GetComponentInChildren(Type type);
def GetComponentInChildren(type as Type) as Component

Parameters

typeThe type of Component to retrieve.

Description

Returns the component of Type type in the GameObject or any of its children using depth first search.

Only active components are returned.

// Disable the spring of the first HingeJoint component
// found on any child object.

var hinge : HingeJoint; hinge = gameObject.GetComponentInChildren(HingeJoint); hinge.useSpring = false;

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public HingeJoint hinge;
    void Example() {
        hinge = gameObject.GetComponentInChildren<HingeJoint>();
        hinge.useSpring = false;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public hinge as HingeJoint

	def Example() as void:
		hinge = gameObject.GetComponentInChildren[of HingeJoint]()
		hinge.useSpring = false

GetComponentInChildren(): T;
T GetComponentInChildren();
def GetComponentInChildren() as T

Description

Generic version. See the Generic Functions page for more details.