The Camera attached to this GameObject (Read Only). (null if there is none attached).
var other : GameObject; other.camera.fieldOfView = 45;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public GameObject other; void Example() { other.camera.fieldOfView = 45; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public other as GameObject def Example() as void: other.camera.fieldOfView = 45