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The margins between elements rendered in this style and any other GUI elements.
This only has effect when using automatic layout (See Also: GUILayout).
// Prints the left, right, top and down values of the GUIStyle marginprivate var rctOff : RectOffset;
function OnGUI() { rctOff = GUI.skin.button.margin; Debug.Log("Left: " + rctOff.left + " Right: " + rctOff.right); Debug.Log("Top: " + rctOff.top + " Bottom: " + rctOff.bottom); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { private RectOffset rctOff; void OnGUI() { rctOff = GUI.skin.button.margin; Debug.Log("Left: " + rctOff.left + " Right: " + rctOff.right); Debug.Log("Top: " + rctOff.top + " Bottom: " + rctOff.bottom); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): private rctOff as RectOffset def OnGUI() as void: rctOff = GUI.skin.button.margin Debug.Log(((('Left: ' + rctOff.left) + ' Right: ') + rctOff.right)) Debug.Log(((('Top: ' + rctOff.top) + ' Bottom: ') + rctOff.bottom))