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The borders of all background images.
This corresponds to the border settings for GUITextures. It only affects the rendering of the background image and has no effect on positioning.
// Prints the left, right, top and down values of the GUIStyle borderprivate var bdr : RectOffset;
function OnGUI() { bdr = GUI.skin.button.border; Debug.Log("Left: " + bdr.left + " Right: " + bdr.right); Debug.Log("Top: " + bdr.top + " Bottom: " + bdr.bottom); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { private RectOffset bdr; void OnGUI() { bdr = GUI.skin.button.border; Debug.Log("Left: " + bdr.left + " Right: " + bdr.right); Debug.Log("Top: " + bdr.top + " Bottom: " + bdr.bottom); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): private bdr as RectOffset def OnGUI() as void: bdr = GUI.skin.button.border Debug.Log(((('Left: ' + bdr.left) + ' Right: ') + bdr.right)) Debug.Log(((('Top: ' + bdr.top) + ' Bottom: ') + bdr.bottom))