Legacy Documentation: Version 4.5.0

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GL.MultMatrix

static function MultMatrix(mat: Matrix4x4): void;
static void MultMatrix(Matrix4x4 mat);
static def MultMatrix(mat as Matrix4x4) as void

Description

Multiplies the current modelview matrix with the one specified.

Equivalent to glMultMatrix(mat) in OpenGL; in other graphics APIs the corresponding functionality is emulated.

Changing modelview matrix overrides current camera's view parameters, so most often you want to save and restore matrix using GL.PushMatrix and GL.PopMatrix.