Get a string representing the version of the Flash Player which the current project has been compiled against.
import UnityEngine.Flash; var playerVersion = FlashPlayer.TargetVersion;
using UnityEngine.Flash; using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public string playerVersion = FlashPlayer.TargetVersion; }
import UnityEngine.Flash import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public playerVersion as string = FlashPlayer.TargetVersion