Get a string representing the version of the SWF which the current project has been compiled against.
import UnityEngine.Flash; var swfVersion = FlashPlayer.TargetSwfVersion;
using UnityEngine.Flash; using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public string swfVersion = FlashPlayer.TargetSwfVersion; }
import UnityEngine.Flash import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public swfVersion as string = FlashPlayer.TargetSwfVersion