Select your preferred scripting language. All code snippets will be displayed in this language.
Causes an import directive to be emitted in the ActionScript code generated for the current type.
import UnityEngine.Flash; ActionScript.Import("flash.utils.Dictionary");
using UnityEngine.Flash; using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { ActionScript.Import("flash.utils.Dictionary"); } }
import UnityEngine.Flash import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: ActionScript.Import('flash.utils.Dictionary')