Select your preferred scripting language. All code snippets will be displayed in this language.
Used for popup style windows.
On mac this means light shadow and no titlebar
Delete specific components from the selected objects.
// Create a simple popup window that lets you delete a specific // Component from the GameObjects you have selected // // Warning: There is no undo in this action. class ShowPopupEx extends EditorWindow { var className = "Rigidbody"; @MenuItem("Example/Delete Components in Selection") static function Init() { var window = new ShowPopupEx(); window.position = Rect(Screen.width/2,Screen.height/2, 250, 50); window.ShowPopup(); } // Disable the menu if we dont have anything selected @MenuItem("Example/Delete Components in Selection", true) static function ValidateDeleteComponentsInSelectionOfType() { return Selection.GetFiltered( GameObject, SelectionMode.Editable | SelectionMode.Deep) != null; } function OnGUI() { className = EditorGUILayout.TextField("Component:",className); if(GUILayout.Button("Delete!")) { var destroyedCount = 0; for (var obj in Selection.GetFiltered( GameObject, SelectionMode.Editable | SelectionMode.Deep)) { var component = obj.GetComponent(className); if (component) { DestroyImmediate(component); destroyedCount++; } } this.Close(); EditorUtility.DisplayDialog("Deletion Report", String.Format("Deleted {0} components of type \"{1}\"", destroyedCount, className), "Close"); } } }