Legacy Documentation: Version 4.5.0

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EditorGUIUtility.ShowObjectPicker

static function ShowObjectPicker(obj: Object, allowSceneObjects: bool, searchFilter: string, controlID: int): void;
static void ShowObjectPicker(Object obj, bool allowSceneObjects, string searchFilter, int controlID);
static def ShowObjectPicker(obj as Object, allowSceneObjects as bool, searchFilter as string, controlID as int) as void

Parameters

objThe object to be selected by default.
allowSceneObjectsIs selection of scene objects allowed, or should it only show assets.
searchFilterDefault search filter to apply.
controlIDThe id of the control to set. This is useful if you are showing more than one of these. You can get the value at a later time.

Description

Show the object picker from code.

Once the user interacts with the Object Picker, it will respond by sending ExecuteCommand events back to the calling OnGUI that called this function. The messages are:

ObjectSelectorUpdated - The selected object was changed. The selected object can be read by calling GetObjectPickerObject ObjectSelectorClosed - The user closed the object picker.