Legacy Documentation: Version 4.5.0

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Cubemap.SetPixel

SetPixel(face: CubemapFace, x: int, y: int, color: Color): void;
void SetPixel(CubemapFace face, int x, int y, Color color);
def SetPixel(face as CubemapFace, x as int, y as int, color as Color) as void

Description

Sets pixel color at coordinates (face, x, y).

Call Apply to actually upload the changed pixels to the graphics card. Uploading is an expensive operation, so you'll want to change as many pixels as possible between Apply calls.

This function works only on ARGB32, RGB24 and Alpha8 texture formats. For other formats SetPixel is ignored. See Also: Apply function.

	// Set the pixel at (0,0) of the +X face red.
	var c : Cubemap;
	c.SetPixel(CubemapFace.PositiveX, 0, 0, Color.red);
	c.Apply(); // Apply the color to the face.
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public Cubemap c;
    void Example() {
        c.SetPixel(CubemapFace.PositiveX, 0, 0, Color.red);
        c.Apply();
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public c as Cubemap

	def Example() as void:
		c.SetPixel(CubemapFace.PositiveX, 0, 0, Color.red)
		c.Apply()