The rigidbody that was hit by the controller.
Null if we didn't touch a rigidbody but a static collider.
// Activate the gravity of other object we touch function OnControllerColliderHit(hit : ControllerColliderHit) { if(hit != null) { hit.rigidbody.useGravity = true; } }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void OnControllerColliderHit(ControllerColliderHit hit) { if (hit != null) hit.rigidbody.useGravity = true; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def OnControllerColliderHit(hit as ControllerColliderHit) as void: if hit != null: hit.rigidbody.useGravity = true