Legacy Documentation: Version 4.5.0

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var point: Vector3;
Vector3 point;
point as Vector3

Description

The impact point in world space.

	// print the point we impacted
	function OnControllerColliderHit(hit : ControllerColliderHit) {
		Debug.Log("I impacted at: " + hit.point);
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void OnControllerColliderHit(ControllerColliderHit hit) {
        Debug.Log("I impacted at: " + hit.point);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def OnControllerColliderHit(hit as ControllerColliderHit) as void:
		Debug.Log(('I impacted at: ' + hit.point))