Select your preferred scripting language. All code snippets will be displayed in this language.
Approximately the direction from the center of the capsule to the point we touch.
This can be used to find a reasonable direction to apply forces to touched rigidbodies.
function OnControllerColliderHit(hit : ControllerColliderHit) { Debug.Log(hit.moveDirection); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void OnControllerColliderHit(ControllerColliderHit hit) { Debug.Log(hit.moveDirection); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def OnControllerColliderHit(hit as ControllerColliderHit) as void: Debug.Log(hit.moveDirection)