Legacy Documentation: Version 4.5.0

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ControllerColliderHit.moveDirection

var moveDirection: Vector3;

Description

Approximately the direction from the center of the capsule to the point we touch.

This can be used to find a reasonable direction to apply forces to touched rigidbodies.

	function OnControllerColliderHit(hit : ControllerColliderHit) {
		Debug.Log(hit.moveDirection);
	}