Legacy Documentation: Version 4.5.0

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var swapBodies: bool;
bool swapBodies;
swapBodies as bool

Description

If enabled, the two connected rigidbodies will be swapped, as if the joint was attached to the other body.

Prior to Unity 3.4, this was wrongfully applied to all ConfigurableJoints with the configuredInWorldSpace/ property set. If you want to restore the behaviour of older Unity versions and you are using /configuredInWorldSpace/, enable this property.