Legacy Documentation: Version 4.5.0

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Collision.relativeVelocity

var relativeVelocity: Vector3;

Description

The relative linear velocity of the two colliding objects (Read Only).

	// Play a sound when we hit an object with a big velocity
	function OnCollisionEnter(collision : Collision) {
		if (collision.relativeVelocity.magnitude > 2)
			audio.Play();
	}