Legacy Documentation: Version 4.5.0

Script language:

  • JS
  • C#
  • Boo
Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Collider2D.OnTriggerStay2D(Collider2D)

Switch to Manual

Description

Sent each frame where another object is within a trigger collider attached to this object (2D physics only).

Further information about the other collider is reported in the Collider2D parameter passed during the call.

See Also: Collider2D class, OnTriggerEnter2D, OnTriggerExit2D.

function OnTriggerStay2D(other: Collider2D) {
	other.attachedRigidbody.AddForce(-0.1 * other.attachedRigidbody.velocity);
}