Legacy Documentation: Version 4.5.0

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var enabled: bool;
bool enabled;
enabled as bool

Description

Enabled Colliders will collide with other colliders, disabled Colliders won't.

This is shown as the small checkbox in the inspector of the Colliders.

	collider.enabled = false;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        collider.enabled = false;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		collider.enabled = false