Legacy Documentation: Version 4.5.0

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var useGravity: bool;
bool useGravity;
useGravity as bool

Description

Should gravity affect the cloth simulation?

	// Dont use gravity on this cloth regardless if is Interactive or Skinned.

transform.GetComponent(Cloth).useGravity = false;

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        transform.GetComponent<Cloth>().useGravity = false;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		transform.GetComponent[of Cloth]().useGravity = false